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Old 09-04-17, 11:34 AM   #25
shipkiller1
Electrician's Mate
 
Join Date: Jun 2017
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I think I found another bug.

Let me see if I can articulate this.

You have a torpedo running and it is active. It has not detected anything... No targets in its vicinity.
Now it detects and acquires a submerged target you did not have on your mainframe sonar and runs to detonation. The target sinks to the bottom (does not implode in deep water) but the AI modeler still keeps the target radiating a noise source like it was never hit by a weapon. You can do TMA on the noise source.. It says its doing zero (0) knots...

If you try to esc. out of the scenario, the program will say 'vessels in area'.
If you shoot another torpedo at the target, it will acquire and run to detonation. NOW you can leave the scenario..
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