Quote:
Originally Posted by MLF
One thing - I couldn't identify the node for the flashing light, so there isn't a reflection of the light in the water when the light flashes. Which node and file has the flashing light?
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Lighthouse_FX.dat. I have already added a WaterReflection controller to the version I am going to release today.
I am also wondering whether to add a RayTracedHalo controller to the platform (with its 'Halo' property set to 'False') so to provent the halo for glowing under the platform. Maybe you can quickly test this option while I am adding a sound source to the lighthouse with a lapping waves SFX?