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Old 09-02-14, 01:37 PM   #19
Hawk66
Samurai Navy
 
Join Date: Sep 2006
Location: Germany
Posts: 597
Downloads: 36
Uploads: 0
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I've disabled my blog currently but nevertheless here are some updates of the current build: http://img4web.com/g/JAK2

The TMA is display-only and I do not know if it will remain....it is more or less a debugging tool for me. TMA is auto-working in the game

The main change is in the navigation UI....it displays now all major sensor data.
Active sonar also works now.

I've designed the rough components of the AI. Basically, there will be high level AI components ('goal-driven AI') but the actual AI (also of weapons) can be implemented in C# (only by me but also in IronPython (by all)...IronPython is just Python, running on .NET....there is also a very good IDE freely available for it (Visual Studio Tools).

So, a more sophisticated version of the doctrine language approach in DW. Also the scenario/campaign generation will be implementable in IronPython....but that's future.

The next step is to create the possibility to fire a torpedo and also implement its logic.
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