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Old 03-28-09, 11:36 PM   #159
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
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Hi RB,

Thanks again to look at this.

At first, your pics seems really stretched, not in real WS aspect (16/10 or 16/9). They are just elonged in its horizontal axis, so the circles are ovaled. But the possibily to have any resolution when playing the game windowed is already also a step ahead.

To we have a real WS aspect we can use two approachs: the first and the better is the one that just add more image in the horizontal axis without streeching anything, also called hor +, used in some modern games - this way we will not have any problem with menus, dials, etc - they probably will be already in their normal aspect even the game running at a real WS aspect.

The second way, used also by a lot of modern games, is to just make the image minor in itīs vertical axis, also called vert - , but a reposition of the menus and dials will be needed here.

The original WS mod on the first post makes a mix approach, but have the sunhalo problem. If we canīt fix the sun halo problem then I have hope that the second way (vert -) could be done messing with Directx codes/access from the game. Something in the line that you are looking at.
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