Thread: [REL] Rockets mod
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Old 01-10-17, 01:09 PM   #55
Kendras
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Quote:
Originally Posted by gap View Post
I had an idea for making rockets to disappear from their racks after launch, but never had time to test it:

- attach a rocket model to each launcher as a separate mesh, near the (virtual) gun muzzle;
- make it destroyable, and create a new zone for it with a very low AP value (so that it can take damage from an explosive charge with low penetration properties) and a very high HP value (so that even if damaged by normal ordnance, it wont be easily detsroyed as long as its parent projector is not destroyed);
- create a new muzzle flash effect for the virtual rocket gun, and make it to spawn an explosive charge (similar to TDW's fire effects)
- set this explosion with a low AP value and a small blast radius (so that no other object but the rockets under aircraft wings will take damage from it), and an HP value high enough that the rocket in the rail gets detsroyed at once when a rocket is fired.
Testing now this "explosive" solution !

Quote:
Originally Posted by gap View Post
Everything about WIngs3D is very simple and intutive: select an edge, and you can read its length on the left of the top bar; select two vertices, and their distance (absolute and on the three axis) is shown in the same spot
Great !
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