Quote:
Originally Posted by MLF
I assume there was a clash between ID's in your file and something in my set-up. Therefore I remapped IDs and all worked.
The 2nd CTD was my being dumb - hadn't noticed that Kendras had included a Locations.cfg in his mod. Think his called up something not available in my setup.
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Quote:
Originally Posted by MLF
I found that by changing the Node-Reef1 Node Positioning Translation Y value I could lower and raise the reef in the water, actually submerging it altogether, or having it float in the air.
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Good to know. The model is 27.8 m (i.e. 2.78 game units) high, so if we set the Y translation value of its bone to, let's say, -1.78, the rock would rise 10 m over the sea level, and if placed on waters deeper than ca. 17.8 m, it would "float" rather than laying on the seabed. Easy math, but I think it would be better if we found a way to link the model directly to the terrain.
Quote:
Originally Posted by MLF
PS: - didn't see your last post re the ambient occlusion texture. Will give it a go, but maybe tomorrow.
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Thank you MLF, take your time