Thread: [REL] FOTRS Ultimate Project
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Old 10-10-17, 08:01 AM   #5376
torpedobait
Ace of the Deep
 
Join Date: Feb 2004
Location: Colorado
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Quote:
Originally Posted by propbeanie View Post
I'm thinking that the UMark thingie you're referring to is from max-peck... but then again, that might have been s7rikeback... - mind like a steel trap here, that's never been set... Either way, it should still work. If you could, can you post it somewhere, and we'll attempt to "certify" it for later use. I'll look for that fog & visibilty mod also...

Edit 1150 hrs: OK, I've looked through the "Webster's Stop The Shouting", and while it changes a few ogg files, it appears (-appears- -not "official"-) to be OK, but does change game and (5) mod files (Dive Planes and Crash Dive speech). The "Lite Fog v2 + 300' Underwater Visibility" mod changes things I'd be leary of. While Webster states that the underwater visibility portion won't change the AI's "perception", it does not say the same thing for the "lite fog" portion, nor does it mention the "v2" that changes the wave "speed". If you happen to find a vessel bobbing along on top of the waves, or deep in the waves, back that mod off first and see what you get. Also, if it seems like you're getting away with murder and not getting hunted for it, back it off and try again, see if the escorts don't either clobber you, or kill you before you even get close...
Prop, I haven't noticed any differences in the aggressiveness of the AI escorts. I can tell you this: I am getting much better about taking them out, even when three of them at a time are charging to my position, especially as they do in the Surigao Strait in October 1944. Even though they are bobbing and weaving, if I have the patience to wait until they are turning away (either direction) and I am pretty much bow on to them, and if I can wait until they are within 500-600 yards, the (auto targeted), properly aimed Mark 14 at high speed will catch them before they can turn away. That is almost always a fatal blow. If they come straight in, the torpedo will catch them straight into the bow, causing pretty severe damage. Invariably they will turn away upon being hit and either sink or leave the scene at their highest speed. Generally the three are spaced just far enough apart that I can line up and shoot each one in turn, but it is nerve wracking to see them that close! Anyway, probably not what would have happened in a real boat, but it works for me. When I get back to finishing that career (I'm having fun in SH3 this month) I'll back out all but the marker remover and try a new career to get a fair comparison. I'll let you know how that goes.
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