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Don't understand what you are asking for in regards to "easy" see when a mesh have AO or not
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many meshes don't have AO map : lens,colision,light bulbs ... and it's useless to export/import them ...
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What glitches did you have? What do you mean by some not good placed? Everything should be good to go with the material importer
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i have try to export a mesh with many subset and import it in another .GR2 with the materials,but some textures was not good after... (see the pictures:floor texture,lens on left side...)
but it's not important ... it's easy to redo the good after