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Old 08-23-14, 05:32 PM   #2401
BIGREG
Grey Wolf
 
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
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Quote:
Don't understand what you are asking for in regards to "easy" see when a mesh have AO or not
many meshes don't have AO map : lens,colision,light bulbs ... and it's useless to export/import them ...

Quote:
What glitches did you have? What do you mean by some not good placed? Everything should be good to go with the material importer
i have try to export a mesh with many subset and import it in another .GR2 with the materials,but some textures was not good after... (see the pictures:floor texture,lens on left side...)
but it's not important ... it's easy to redo the good after
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"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

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