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Old 06-06-12, 10:57 AM   #653
blueduck
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Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
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Quote:
Originally Posted by drakkhen20 View Post
ok the update if it helps anybody. this is now my mod list thats active....

_DX9HiResFix
_LSH3_V5
_LSH3_V5.1
_LSH3_V5.1__Bunkerstart
_LSH3_V5.1__ExtendedChallenge
_LSH3_V5.1__Rotating-DF-Antenna_V3
M.E.P v3
MaGui F
MaGui F FIX for LSH3 v5.1
German Images for MaGui F
TorpedoSolutionButton for MaGui F (LSH3)
Type VII salvo selector
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Spezialeffekte-Gross
Drakkhen - Better Sound Mod
Merchant_Fleet_Mod_3.2

so far so good. ofcoarse on this little laptop im on it can get shifty when in dock but it still does good. load times arent that bad now either. ill do some patrols and see if its stable though. but thanks for all the help. defintly giving LSH a good try.
Hello drakkhen20,

Your MOD-list might work well except the last one - Merchant_Fleet_Mod_3.2. Due to this MOD was made for SH3 and comes without a GermanNames.cfg/EnglishNames.cfg i guess those ships would loaded but will not appear in the campaign.
LSH3V5 almost got more than 10 of the most beautiful ships of IABL's MFM built into. Alltogether 150 more than Stock SH3. So I think you would not need this one because it will raise your loading time.

Maybe think of starting the game via SH3Commander enabling the "Start at Sea"-Option. You will be outside of the harbours and it might reduce your loading-times!

Regards
Blueduck
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