Quote:
Originally Posted by Aquelarrefox
Hi, I have some question, I use attack disc, aob ring, real navigation and use other ring calculators.
Since I starting in nygm, and I'm sinking if I'm stopped, I'm starting to try make calculation in motion.
Replace static bearing method with four bearing method with with real navigation is good to have course but no so good to have range.
That's no heavy problem, aob in last moment for correction is enough., but speed is weak from for bearing real navigation.
Speed by crying crossing time would work at 1 knt perpendicular trajectory in medium range.
Is there other way to read ship speed or I shall stop the boat with or alternative?
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Try out the methods in my tutorial in my sig below - very effective methods for speed determination in there, but it is really a comprehensive tutorial covering the whole engagement.