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Old 04-09-07, 03:57 AM   #762
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
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At this point, the operational capabilities of the UGST and the ADCAP are roughly the same.

The only significant differences are the speeds, 55kts ADCAP and 50kts UGST, and the seeker maximum ranges which are 3000m for the ADCAP and 2750m for the UGST. The maximum operational depths are both essentially the same in game terms.

In DW as it is now, active decoys are much too effective against all modern torpedoes, this is why it is often necessary to resteer wireguided torpedoes onto the target with the unrealistically long wireguiding lengths.

The next version of LWAMI will feature many realism-oriented changes to the wireguided and non-wireguided torpedoes.

Feel free to use whatever version of DW you want, you most likely paid for it. However, you should be aware that the stock game has the exact same problem.

Cheers,
David
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