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Old 08-14-09, 07:18 PM   #73
Frederf
Seasoned Skipper
 
Join Date: Apr 2005
Posts: 665
Downloads: 79
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Oh yeah, the range at current speed button is in stock back to SH3. It's very handy but you have to make sure you're stabilized at speed before you trust it. If you're going 20 kt, order 1 kt, and then immediately press the range at current speed button you'll get 20 kt speed at 1 kt fuel consumption and your navigator will estimate you can sail to the moon with plenty left over.

There's also the issue of getting a very low expected range when recharging batteries since the engines are operating at flank loads for mundane speeds.

Batteries recharge faster as no or slow speeds when surfaced. Engine power going to the screws can't be used to charge.

I've also noticed that the commanded speed and the actual speed aren't one and the same. The command room to-the-0.2-knot dial in front of the helmsman reads different than the GUI dial, usually faster.

Here's a golden tip I almost forgot: Under semi-high TC settings you can check the sea state by how fast the knot-meter wobbles on the GUI. Lots of wobbles means high waves and no wobbles means calm.

Do you know if prop turn counting works in this game or is the sound file static not changing based on merchant speed?
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