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Old 10-05-16, 05:02 PM   #20
Jeff-Groves
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Well.
You can't attach a damage to the animation itself.
You'd need to have an invisible 3D object the animation is attached to.
Then attach the damages to that invisible object.

Now say you have an animation of someone walking the deck.
He's moved several meters into his walk when the damages are taken.
The new animation of him doing whatever is going to appear.
Most probably NOT where he was standing though!

So if the animations are not done carefully with this in mind?

You'll get a Philadelphia displacement effect.
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