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Old 01-15-15, 03:14 AM   #83
Sailor Steve
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Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
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Well, I didn't make it to bed. It's now almost 0100, and I'm still fiddling. I like to have certain mods be permanent. I'll load and test them in JSGME, then disable and remove them and put them directly into the Data folder. So far I have the following permanently installed that way:

GWX 3.0
Hardcode Fixes - h.sie
GWX 3 Wil, St Naz and Schluese and other units v7 - BigBoyWooly
Remove GWX Compass - ichso
Simfeeling 6-Dials Mod - FLB-Sale_U-999
Sound My Way - From several sound mods: Das Boot Sound Mod SH3 - Sailor Steve, based on 'Projeckt Schwertfisch', by the SH2 modders, DBSM SH3 Speech Fix - Sailor Steve, Ultimate Aircraft Sounds - AOTD_MadMax, Spirit of Machines - Einbecker, & Torpedo Fire (German) v1.02 - Ktl_Kurtz
Das Boot Officers - AILantic
Small Moon - AILantic
No Rank on Crew - Dertien
Das Boot Clothes - Lafeeverted
Clean Nav Map - don't know

All tested out with both the Navigation course and in a campaign start, and working well together.

Tomorrow I'll be trying to install Leitender's Anschütz Kompass
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