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Old 06-05-17, 03:01 PM   #3
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
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Quote:
Originally Posted by Vatis1982 View Post
Ahoy there.
Is there any mod that adds enemy subs into the game?
I mean operational subs not just dummies.
It would be very nice a real threat into the ocean.
TMO(RSRD) has a Japanese fleet submarine, cloned off a uboat. Travels on surface, blows up real nice when a torpedo hits it. Will use it's deck gun.

In my current upgrade to RSRD I am placing each Japanese sub sunk by US submarines at the correct time and place it was encountered, some ULTRA messages will be included to direct to location, as RSRD does with convoys and German U boats. Some random encounters will be included as well. I just completed the sub traffic for 1944.This keeps these encountersfairly rare but possible, as they were in the war.


Major issue is figuring out how to make IJN subs show up on radar and if possible as mentioned elsewhere in this thread, get the AI torpedo mod to work. This would certainly change the game, even if not that accurate, it'd be a real threat , especially if they see you first and immediately launch fish as they do fire deck gun. Another issue would be to make sure their torpedoes are powerful enough that one hit destroys the sub, because as someone who was hit by a circle run Mark 18 recently, it didnt destroy the show as it should.


A lot of good things are in works on SH 4. I'm jut doing my upgrade to TMO RSRD. FOTRS is in progress and will be excellent, hope they are able incorporate enemy subs.

There are many things UBI did that irks me about SH 4 but not including enemy AI subs and friendly AI subs is one of them. Just beyond an oversight really.Once I have the IJN subs worked out, I plan to include friendly boats as well. Only imagine if had working AI fleetboats( we kind of do now) that can shoot torpedoes. Wolfpacks on the large convoys as were used in 43/44/45 would add to the sim.
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