Hi Stiebler,
thanks for your numerous testing and the report. All seems to work as expected, except:
Quote:
Originally Posted by Stiebler
In particular, in all cases, if first contact with the convoy is reported late in the afternoon (close to darkness), then the player is always (? - in my experience) ordered to attack alone.
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This behaviour is not intended and I have not (knowingly) programmed it. But such a behaviour is of course possible (but unlikely) due to the usage of random numbers. ATM I cannot say whether this behaviour is really only the result of (bad) random numbers, OR, the result of a methodical error in the algorithm of the BDU-AI code.
I shall look into it.