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Old 12-17-17, 09:23 PM   #2
Jeff-Groves
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You need to set the traverse parameters in the sim for each obj_turret
Then you might need to add Fire restrictions

Look at the NFF_RiverClass in GWX 3 for the example.
Node 7 is a beautiful example if I must say so myself.
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Last edited by Jeff-Groves; 12-17-17 at 09:36 PM.
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