Thread: Game too easy
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Old 06-23-16, 03:37 PM   #1
lukterran
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Join Date: Apr 2016
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Default Game too easy

Is there any mod that makes the game realistically more intelligent?

I'm not looking for better sensors for the IJN but just smarter tactics. (Sensors don't matter to me because I don't even have to "hide" from escorts.)

It isn't a challenge for me to locate a convoy and sink every ship. I just dive, get into firing position and fire on the first ship in the merchant convoy and send it to the bottom.

I then ID the escorts and wait for them to come running after me. Saving the rest of my fish for them. I don't even need to worry about staying silent (actually it helps if they know where I am). As soon as they get close under 1000 yards, I just torp them at point blank range so they don't have time to turn out of the path.

The escorts behave like Pac Man ghosts charging at Pac Man completely oblivious to the fact he is sitting next to a power pelt.

Even in the rare case that I miss with a torp shot on a charging DD and it tries to depth charge me. It is easy enough to flank and crash dive and turn to avoid any attacks and rise again to periscope depth after it passes over and hit it with a torp as it comes around.

Once the escorts are gone it is easy to pick the rest of the merchants off that have been hanging around in an unorganized group with either deck gun or the remain torpedoes.

If the Japanese send in aircraft. Usually just dive and wait for them to leave area or if I get caught on the surface my AA gunner has about a 90% kill ratio. Just flank speed and hard zig zag turns usually makes sure the bombs don't hit their targets.

I know this is very "gamey" play style. The problem is that I understand the game behavior and how to ships will react it isn't challenging anymore.

Why don't the merchants keep moving at full speed away from the area? The sub moving underwater couldn't catch up. It seems like a more realistic response to GTFO of an area with a sub than to just hang around.

Also the escorts don't operate as a unit. But each as an individual. If they lined up side-by-side and dropped depth charges across wide area or strip of ocean together they would easily catch any sub trying to turn out of their path.
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