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Old 06-21-17, 09:31 AM   #62
Hamhock
Bilge Rat
 
Join Date: Jun 2017
Posts: 1
Downloads: 6
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Firstly, love the game KF, thanks for picking up the torch.

If I have a primary complaint, it is the profusion of hotkeys. I'm glad they are there (I don't remember evasion and escape EVER being so tense in any other subsim game), but really, it seems kinda...last decade. A clickable UI is crucial.


Chief among the hotkey issues is ownship navigation. I get that you want the captain to feel the boat and such, but the practicality is that we need waypoints, course/speed/depth setting that the crew can handle while we go about our Captain business.

It doesn't have to be complicated, just a box in the lower left with the appropriate boxes to manually enter navigation commands would mostly suffice.

Either way, thanks for the game
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