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Old 08-14-08, 10:46 PM   #3
Bramtyr
Sailor man
 
Join Date: Aug 2008
Posts: 43
Downloads: 19
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Thanks Peabody, i'll check it out. Anything you reccomend reading to learn up on it?

I wanted to do a fairly accurate Wake- I have the locations and compliments of all the 5-inch and 3 inch Batteries, as well as the AA 3-inchers that I obtained through some research, and mainly through my own stupid OCD fix what the game never got right. I wanted to remove the harbor facilities that are default at Wake; they are way overbuilt, I'm glad to hear you say its possible to remove. I hear there's even some terrain editing capabilities, and want to fix the fact that Wilkes and Wake Island are merged together. I should just shut up before I give myself a nervous breakdown.

I am still not at all familiar with the whole layers set up and the campaign thing, as well as building mods, I only jumped in a day ago and just have a single tutorial forum to work with- and basically still have alot of questions to ask, but don't want to annoy by asking to many.

Two Mods I would like to learn how to do is fixing the land AA so it actually works, and making the bunkers useful for something-- as a FX tools-- by basically have them be placable 'smoke pots' and have them always billow smoke like something important inland is on fire; like a fuel tank, ammo depot, or an orphanage. For example, in the instance of Wake Island, have a few of these spawn after each bombing raid from the Marshall Islands to insure that the place looks like its under bombardment. This adds to the realism and 'atmosphere' of the gritty war environment.
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