Thread: [TEC] Modding SH3
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Old 09-26-16, 12:44 PM   #52
Tycho
Sonar Guy
 
Join Date: Oct 2009
Location: Sofia, Bg
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I come back to the SH3 terrain. For now, I start with this:
Code:
[IdxConversion]
IDX 1=0;	/ Generic		/ 1 season
IDX 2=1; 	/ Ice			/ 1 season
IDX 3=2; 	/ Tundra		/ 2 seasons (winter, summer)
IDX 4=3; 	/ Taiga			/ 2 seasons (winter, summer)
IDX 5=4; 	/ Temperate North	/ 4 seasons (winter, spring, summer, autumn)
IDX 6=5; 	/ Temperate South	/ 4 seasons (summer, autumn, winter, spring)
IDX 7=6; 	/ Chaparral		/ 2 seasons (winter, summer)
IDX 8=7; 	/ Desert		/ 1 season
IDX 9=8; 	/ Jungle		/ 1 season
IDX 10=9; 	/ Savanna		/ 2 seasons (summer, winter)
IDX 11=10; 	/ Grassland North	/ 2 seasons (winter, summer)
IDX 12=11; 	/ Grassland South	/ 2 seasons (summer, winter)
The textures, I have reached so far to the Chaparral.
But during the work on that, began to add transitional seasons, for example between autumn - winter, so gradually the seasons will increase.
How the Chaparral looks for you?
 


 


 
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Last edited by Tycho; 12-18-16 at 08:04 AM.
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