Quote:
Originally Posted by HanSolo78
@aero16
Dont see a PM with your question.
In case of too much data fir S3D you have to split the data in more .dat files. Make nodes and combine them with the parent IDs.
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PM sent to kovall.
I'm talking about .obj files. Too many texture coordinates. I'd have to split the meshes into multiple parts. What is the easiest way to do it when there are many little items in the meshes and selecting the exact same vertices for both base and AO is nearly impossible.