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Old 01-21-17, 09:06 AM   #411
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
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Quote:
Originally Posted by Jeff-Groves View Post
You'd be surprised what works in SH3 from SH4 and above!


SH5 actually used the same thing from SH4 which works in SH3!


If all us Modders had known about that little trick in the early days of SH3?
It would be a whole different ball Game today!
When SH4 came out and I saw that? It was tested on SH3 right off the bat!


I think we are talking about the same "trick". Dont we?

Code:
[UnitClass]
ClassName=AMCRawalpindi
UnitType=13
AppearanceDate=19391001
DisappearanceDate=19430501
DisplayName=BR AMC Rawalpindi

[Texture 1]
TextureName=*mil.dds
LightmapTextureName=data\Sea\NAMC_Rawalpindi\NAMC_Rawalpindi_AO01.dds
NormalmapTextureName=
StartDate=19390101
EndDate=19461231
Frequency=1
So, what do you think can be improved in VonDos work that you asked my assistance for, besides the deck texture?
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