Thread: [REL] Real ASW Mod
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Old 03-31-18, 04:47 PM   #127
Slyguy3129
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Quote:
Originally Posted by rudewarrior View Post
So, I have been following a couple of mods here, and I just thought I should go ahead and post. I am not going to claim to be an expert modder, but I (think I) have done some modding to make this work. I am willing to accept that I could be completely wrong.

The mods I have been following are the Real ASW mod, the Depth Charge noise mod, and, to a lesser extent, the Torpedo Alarm Mod.

Basically, I play a heavily mod-souped version of GWX. I have managed to mod the Real ASW Mod into it. I went through and modified all of the .cfg files (at least some of the time working with MFM 3.3 .cfg files) and all of the .eqp files (at least some of the time working with RCB's SH4 effects for SH3 mod). I basically powered through the PITA and edited all the files to incorporate padi's mod, and, well, I think it works. Later in the war, the depth charges seem more powerful and reach depth to explode a lot sooner, as it should (this is not empirically determined, tho, it just seems that way). It is also stable, considering the soupyness of my mod list.

Now, I have been working(-ish) with schlechter pfennig on his Depth Charge noise mod. I haven't been doing near as much as he. It seems also he has started running into a CTD problem that I was experiencing too (and I also experienced it with TDW's Depth charge water disturbances). I am going to let that play out a little bit, since he seems to be focused on getting it to work with WAC as opposed to GWX.

What I would like to see, is not only this mod working, but also working with the Depth Charge noise mod (and also the Torpedo Alarm Mod, since it generates DC's, which would in turn generate Bold decoys). It would be nice to see this combination of mods such that more powerful DC's exist later in the war, but you can still escape escorts that are DC only (obviously, with hedgehogs, it can get really bad). As a side note, I think it would be nice to have your torpedoes create disturbances too ala the Torpedo Alarm Mod, but that doesn't absolutely have to happen.

Ultimately, I don't know if this information will help anyone. But it seems to me that:
  1. It works with GWX (albeit modded).
  2. It is a great idea (keep up the good work).
  3. It seems to be an idea that could work well with the Depth Charge noise mod (and others).
  4. I really like it.
Anyway, keep up the good work, and I hope my rambling might help or inspire you in some way.
Wow thanks for the reply. I'm not very confident in modding cfg files though. I'm just looking to maybe get this mod working with GWX3. But with the way downloads are so insanely limited I'd rather spend those precious few mbs getting a mod I know will work.

Downloaded one freaking mod yesterday, and I'm still on "cool down" on downloads. If only the internet had more than one website from which we could download from. Perhaps one day, technology will advance that far!
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