Thread: [REL] Depth Charge noise mod
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Old 04-06-18, 03:43 PM   #59
schlechter pfennig
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Join Date: Mar 2010
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Quote:
Originally Posted by J0313 View Post
Maybe its a hardcode thing. Something in the hard code isn't jiving with the fact that bolds appear without actually being launched from a U-boat.
It's something, yes. Odd thing is, I can have dropped bombs convert into torpedoes, and said torpedoes actually hit, explode, and sink, ships, without causing a save-and-reload CTD. Those torpedoes aren't being launched from a U-boat. Granted, they are stuck going due north, because no info is being transferred to them as it would if launched from a U-boat.

It also makes no sense that the error comes from saving a game's campaign_RND info, just from calling up a Bold's .sim activity.
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