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Originally Posted by SquareSteelBar
Maybe that could be fixable...?
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While I have no experience in this, my guess would be that the devs just treated them as smaller, forward flung DC's, as they exhibit a lot of the same properties as DC's. Not sure how SH3 is coded, but it might entail introducing a whole new type of object in the game.
Although, if you could mix the object properties of a torpedo and a DC, you might have a HH, and then you could add the disturbance, as I'm sure it would cause that.
Just throwing that out there, as sometimes it take's an outsiders idea to spur a new approach to something.