Thread: [WIP] Type IX for sh5
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Old 10-18-17, 08:34 AM   #8
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by mkiii View Post
Like the title says IX`s in our sim, (hopefully)

progress is a little slow, (real life does get in the way) plus this is all new ground for me.
Keep up the good work but don't rush on it

Quote:
Originally Posted by mkiii View Post
still not totally happy with the hull yet, specular highlight is too big...
Try increasing material's glossiness

Quote:
Originally Posted by mkiii View Post
...and specular colour is too light
Increasing material's specular strenght parameter or the luminosity of the specular texture should do the trick.

Finding the right balance might take several trial and error cycles. Should you want to foresee your changes without having to enter the game every time, Goblin Editor is your friend on that.

All in all, when GR2Editor asks you if you want to update material properties from the materials defined in the models you are importing, my advise is to say no and to keep stock material properties. You are alway in time for doiung some slight material adjustments at a second stage
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