Thread: [REL] FOTRS Ultimate Project
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Old 07-22-17, 03:33 PM   #5066
Rockin Robbins
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Join Date: Mar 2007
Location: DeLand, FL
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- Air Cover - it is more dense, more challenging or no changes at all?
No changes from TMO 1.7.

- Convoy traffic - it is random or based on historical data like RSRDC?
Our campaign is modified from the campaign of the Aces of the Deep Mod Crew in FOTRS. But there are so many changes that it would be difficult to cover them all. All groups to be found are random groups so they are not dependent on exact lists of ships and will continue to work as we add ships. We do not use RSRDC's "history in a can" approach for two reasons. First, it can be gamed if you know the history of what really happened. Second, it is unrealistic, as war is chaos, each side acting and reacting spontaneously according to their individual assessments of threats, opportunities, strengths and weaknesses. History in a can destroys all those dynamic processes.

- Submarine's crew skills - any changes there?
No, although we will most likely get rid of all special abilities. Who ever loaded torpedoes in 30 seconds anyway?

- Deck guns, AA guns, ammo quantity, type, damage - any changes?
We thought FOTRS and TMO 1.7 had it pretty right on these aspects and made no changes from FOTRS 2.0.

- Realistic sinking times for ships?
FOTRSU incorporates its own sinking mod. It's not realistic, and neither is any other sinking mod. It's just better than stock.

- Ship sinking sound (like in the Traveller v2.6 TMO mod)?
Don't think so. We have a sinking sound, but not Traveller's

- Realistic ship's physics? (like in the ISP mod)
FOTRSU has its own ship physics mod. It seeks to eliminate the fragmented formation problems inherent in previous ship physics mods.

- US torpedoes - any changes?
These puppies were also pretty good in FOTRS and TMO, so we left 'em alone.

- Submarine damage system - any changes?
CapnScurvy, this is your bailiwick.

- Graphic changes?
Amazing ones. We can confidently say that only GWX for SH3 compares to FOTRSU. Not only graphic effects, but the entire sound system is reworked in amazing ways, thanks to the Aces of the Deep and the FOTRSU mod crew. FOTRSU is the GWX of SH4. Nothing else comes close. Most of the reason for that is the increased capabilities of our computers today. FOTRSU couldn't even run on a 2009 computer.

- Added planes?
FBP40Warhawk=Curtiss P-40 Warhawk

- Added ships?
IJN_SubTender=Submarine Tender Jingei Maru Class
COBathurst=HMAS Groves
Parker's Tincan=Parker's Tincan
Parker's Tincan II=Parker's Tincan II
DEPB102=Patrol Boat 102
CAAoba=Heavy Cruiser Aoba Class
CAMogami2=Heavy Cruiser Mogami Class
CLKatori=Light Cruiser Katori Class
CLKatoriASW=Light Cruiser ASW Katori Class
CLTenryu=Light Cruiser Tenryu Class
CVHiyo=Fleet Carrier Hiyo Class
CVUnryu=Fleet Carrier Unryu Class
DEKisaragi=Escort Destroyer Kisaragi Class
NAuxCru=Auxiliary Cruiser Aikoku Class

- OTC 1.5 included?
We have included all the periscope, binoculars and naked eye calibrations from OTC. With CapnScurvy on the team we can be assured that the optical improvements in FOTRSU are top notch. We have elected not to go with the perfect recognition manual in the base mod. That will be in a plugin mod after the release of 1.0.
- Compatibility with other mods?
Forgeddaboudit! Just like all supermods, modding FOTRSU is at your own peril and without support from us. We can say that boat skins are compatible. However, upon publication of v1.0 we will be issuing an ever expanding collection of FOTRSU Certified Plugin Mods. These will put you in charge of enemy AI, recognition manual, plotting system and many other things in a way that ensures you don't screw the pooch with FOTRSU.
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