Thread: [WIP] Realism mod
View Single Post
Old 12-12-17, 05:06 PM   #29
PL_Harpoon
Engineer
 
Join Date: Sep 2016
Posts: 210
Downloads: 21
Uploads: 4


Default

Hi everyone.
KFG have released a new beta of CW so I've decided to finally upgrade my mod. The latest version (1.09b compatible) is available in the download section:
http://www.subsim.com/radioroom/down...o=file&id=5268

Here's a readme file (basically it's the same thing but compatible with the latest version of CW):
Quote:
Installation:

Place the override folder in steamapps\common\Cold Waters\ColdWaters_Data\StreamingAssets


IMPORTANT!
Play at REALISTIC difficulty with 1:1 scale and 1x time.
This is for '84 campaign.

Changes from vanilla:


TL;DR

Campaign is longer and more challenging/realistic. Subs turn with actual momentum. It's easier to loose sonar contacts (works both ways). Most torpedoes are 1 hit-kill for attack subs. Larger vessels may require more. Russian subs have tougher hulls.

Campaign:
- reduced recon ranges
- time 2x slower
- increased time between events
- Soviet ground forces start in 2 more locatons
- Reshuffled missions
- number of ASW patrols increased to 5
- increased time before land forces can take back locations
- greatly increased time after being sunk
- "shore leave" after entering port takes 16 instead of 4 hours
- succesfull TLAM and commado missions will disable a base for longer (includes spetsnaz)

Movement:
- increased angular momentum for all US subs

Sensors:
- MAD detection range reduced to 400
- Detection min threshold changed from 10 to 1
- sensitivity values for all sonars reduced by 80% to keep detection ranges the same as in vanilla game

Weapons:
- new warhead sizes for all torpedoes
- new noise values for all torpedoes based on speed and propulsion types
- reduced sensor angles for all torpedoes by half
- slightly increased pitch angle for all torpedoes
- decreased acquisition range for Mark 48 to 1600.
- new acquisition ranges for all Soviet torpedoes based on real values
- decreased lifetime and effectivenes for knuckles
- increased number of noisemakers to 40
- increased torpedo reload time to 7.5 minutes

Other:
- decreased player hull strength to 0.65
- increased AI hull strength to 1.25
- increased combat repair time to 2.5


Thanks SubSim community for a lot of feedack.
PL_Harpoon is offline   Reply With Quote