Folks,
I have played this for a week and I have discovered that crash diving is utterly worthless. You dive at the
exact same speed you would on a normal dive. That's right. If you need to crash dive to get away from something, you are screwed. I assumed that this was a bug when I sent in my support ticket, but the response I was given was that this was
intentional.
Blue Byte was too lazy to code crash diving properly
They will not even consider changing it without "forum support." So, I will play their little game and tell everyone here that crash diving is broken. Here is the forum threat to tell them to fix it.
http://forum.silenthunteronline.com/...9264#post19264
Kaleuns, Let them have it with all tubes!