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Old 03-31-08, 10:29 AM   #29
Jace11
Seasoned Skipper
 
Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Actually alot of the new ships are unfinished,

The River class lacks any AA guns, many of the new freighters lack guns and crew altogether.

I have given the river AA guns on the starboard side of platforms carrying reflectors.
I have given paula 3 AA guns (nodes were in there already) and melody also. Given them a few extra crew.

Also made copies of melody (ryuun maru) and hog island (enzyu maru) for japanese side and added japanese gunners and crew to these. However most of the new ships lack a node for a deck gun (can be added easily) but they also lack a good spot for one and Ill have to work out firing arcs for the sim file too I think).

Actually I've been working on a few ship node problems. I felt the original japanese warships lacked adequate ASW weapons so I've been upgrading them. According to a reference book I have Akizuki's had 6 throwers, Shiratsuyu had 2 y guns etc etc, so I've been adding nodes to them. After I had played the U-boat campaign and encountered a River Class with 10 throwers, 2 racks and HHog (basically the toughest ASW loadout ever in Silent Hunters) which can only inspire utter dread in a U-boat Kapitain, I elected to upgrade the IJN escorts a bit to make the US campaign more interesting.

Akizuki 2 racks 4 throwers upgraded to 2 racks 6 throwers - QUITE NASTY NOW...
(also replaced the 4 TT tubes with the Long Lance turret version)

Asashio 1 rack (Rubbish for ASW!!!) upgraded to 1 rack and 2 Y-Guns (effectively 4 throwers) NOT BAD
Fubuki 2 racks upgraded to 2 racks and 4 throwers
Minekaze 2 racks and 2 throwers upgraded to 2 racks and 4 throwers
Mutsuki 2 racks - no upgrade yet
Shiratsuyu 2 racks plan to upgrade to 2 rack and 2 Y guns.


Buckley DE - HHog and main armament clash - removed M01 gun to NULL after HHOG added.


I will upload these if people want them, they also contain the sensors fixes (radar and hydrophone) that someone else posted weeks ago.
I've tested them and they use all the new throwers to give larger patterns, just need to finish off a few more. Any thoughts / comments please..?
Combined with sim files changes that make the sonar and hydrophone more sensitive this should give people something to worry about, though I have noticed many times the throwers are fired early in the pattern instead of being spread "through the run".
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