Thread: atomic torpedo?
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Old 06-19-20, 09:42 AM   #12
Hebe Vollmaus
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Join Date: Jun 2010
Location: Germany
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Quote:
Originally Posted by Kelevra1987 View Post
8<--
heck! so if I am in the radius of the shock wave I risk being destroyed?!
...
tell me more, how to use and install the torpedoes and the SPY-SAT (of course I have JSGME)
in radius - Yes.

another post
Quote:
What tool do you use to edit or modulate torpedoes? so, if I can edit the torpedoes and make them really atomic like in the video of the first post or as I suggested, I could upload it here so you can have fun too! Imagine these torpedoes that destroys enemy ports eh eh eh
Ports or Harbors - No!
These include Land-units like Houses and Cranes like this cannot be destroyed by a Torpedo in SH3.


There are more than one "SpySat" out there.
The two that i'm aware of can be found on s7rikeback's Archive.
Look at his signature.

"Spy-Sat.zip" by Paul Roszkowski
only for original unmoded SH3 (v1.4b)

Campaign_RND.mis most changed:
DelayMinInterval
SpawnProbability
ReportPosMin
ReportPosProbability
and others (increased ShipCount)

This may be the one i used in the old days, but my version was from the japanese site also.

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"GWX3.0_SpySat.7z" by jimbuna
only for GWX v30

Campaign_RND.mis most increased:
SpawnProbability
ReportPosProbability

===> Crash - Ships not exist:
NPL_Hap
KMSSHansa
NPL_KDF

===> Roster Venezuela:
Type=0 not exist (must be added)!

--
"DanFrasersSpySatModder1.2.rar" by himself
for make a SpySat yourself.

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As far as i can tell, all of this SpySat Cheats has nothing to do with a Nuke-Torpedo, but these goes the same pleased way for "Arcade-Kids".
The reason may be to see more ships on the Navigation-map this way.

Also there are changes in Contacts.cfg.
Differences in there can be easily found out with "WinMerge" by comparing the "new" and the original file. Edits can be done with Notepad as this file is an ordinary Text-file.

--
Do not open if you do not modify yourself!
 

Changed values in Torpedo.sim/zon:
Speed=50/55
Range=10000
MinEF=10/120/180/200
MaxEF=300/20000
AP=200/20000
MinRadius=9
MaxRadius=3000

/ means or

Changes in *.sim/zon files can be done, as i told before, with "SH3 Mini Tweaker" by timetraveller (with a correct Tweak-file only), or with S3D "Silent 3ditor" by skwas. With S3D anyone can do this. Yes - everyone that is capable to post on Subsim.

And a last one.
Never ever change files directly in the SH3-installation. Always use JSGME for changes.
This has to be told and painted on every corner.

HTH.
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