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Old 11-03-17, 07:46 AM   #20
p7p8
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Join Date: Nov 2006
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Quote:
Originally Posted by Polak2 View Post
What is misleading over here ?
Focusing on Blades is misleading. Let's counts blades (word):
Quote:
For the purposes of this post, I'm limiting this topic to submarines.
For most of the time you are limited to one type of sensor, sonar. There are no windows to look out of because below 50 feet there is nothing to see.
Sonar provides you with three or four basics. The sound from another contact, ie something is out there, the direction that sound is coming from, and the contact's Blade Count. If the contact is loud enough your sonar crew and their equipment can also take that sound apart and isolate the frequencies its made of.
Blade Count (or Turn Count) is a freebie as long as you're confident in what type of ship is making the sound. If you know the Blade Count and the ship type (or "class") you can derive the speed the contact is travelling. You also get one more freebie, and its always the first sonar screen you should check, your sound velocity profile. If you have a strong layer, make note of where the boundry is in case you'll need it later.
RED text is latest important thing for building picture of situation. Green is very important. Wraped words are pure misleading.

Quote:
Originally Posted by Polak2 View Post
Sorry but where was stated by ET2SN that blade count determines identification?
Not directly but in manual is suggestion that counting blades helps determine ship type.
From manual:
Quote:
Use the following criteria to classify the selected contact:
Merchant Vessels/Tankers: Typically three or four blades; noisy; often maintains predictable course.
Warships: Typically four or five-bladed propellers; quieter, smoother sound than merchant ships; possibly unpredictable course changes.
Submarines: Five, six or seven-bladed propellers; very quiet when submerged and at low speed; unpredictable course changes.
Fishing Vessels/Trawlers/Pleasure Craft: Three- or four-bladed propellers; noisy; erratic courses and speeds, frequently stopping and starting.
...and if counting balades appear 3 times in text + fragment from mnual it gives nwe player feeling - it is crucial for identification!
Of course it is not.

Quote:
Originally Posted by Polak2 View Post
Is this the center point of the whole dispute: a sequence of using sonar stations?
Sure but for new players it is very important.

Wanna next example?
Quote:
If you're driving a sub, WHY ON EARTH ARE YOU IN A KNIFE FIGHT??
You have NO advantages, your platform wasn't even designed for this type of engagement, and the ONLY thing that will save you is Luck. You don't want to count on luck so why not put yourself in a better situation?
Even if we're talking about a sub-v-sub fight, you're still at a disadvantage. Your fire control wasn't designed for this stuff.

THE BEST WAY FOR A SUB TO WIN A KNIFE FIGHT IS SIMPLE, NEVER GET INTO A KNIFE FIGHT.
If you're working a contact closer than 5,000 yards and you aren't in a "track and trail" situation, you're doing something wrong.
In essence, you're minimizing your advantages on purpose.
When you drive Kilo described situation is your only chance for succesful engaging!

Another one:
Quote:
Let's visit our old friend, the Knife Fight.
You're in close to the bad guys. Really, really, close and its turned into a real hairball.

If you're driving a frigate or helo, pat yourself on the back. You're in your best position to kick some A and you have all of the advantages in your favor.
It's just not true. On frigate your arm is Helo. Driving Udaloy or Bergamni you have ASROCs, so better is keeping distanca than going close.

wanna more?
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