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Old 05-29-07, 05:52 PM   #1411
Kpt. Lehmann
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Quote:
Originally Posted by wunderlich
Quote:
Originally Posted by Pants
just place them in your sounds/gramophone folder and delete the ones you don't want to use
But that is not the same thing, is it? In the original SH3, the background music changed according to the situation (e.g. "tension music" would play when you are hiding submerged and "battle music" would play when you attack, etc.). If I just put them in the gramophone folder, they would not change automatically. That would not create the same atmosphere since those music files would be played "randomly" (or in the order they are placed in the folder) instead of them automatically changing according to game events.
So is it possible to make the music play as in the original SH3?
The problem regarding music in SH3 is that when you turn off the in-game music... it also turns off the menu screen music as well. GWX by default, adds a file that turns off the constant... always there... never goes away... in game music without killing the menu music.

The reason why we did that was to allow the player to hear everything going on around them... much is lost under the music.

If you want to return the in-game music back to situational play... just replace your "Music.Cfg" file in SilentHunterIII/data/Sound/Music folder with a stock SH3 1.4b Music.Cfg file.

OR

Open the Music.Cfg file with Notepad and delete the semi-colons ONLY from the following lines:

[BEGIN]
Tracks=1
Track1=Empty.ogg
;Track1=Intro_1_Master.ogg
;Track2=Intro_2_Master.ogg
;Track3=Intro_3_Master.ogg
[NORMAL]
Tracks=1
Track1=Empty.ogg
;Track1=Stalker_1_Mix.ogg
;Track2=Stalker_2_Mix.ogg
;Track3=Stalker_3_Mix.ogg
;Track4=Stalker_4_Mix.ogg
;Track5=Stalker_5_Mix.ogg
[BATTLE]
Tracks=1
Track1=Empty.ogg
;Track1=Battle_1_Mix.ogg
;Track2=Battle_2_Mix.ogg
;Track3=Battle_3_Mix.ogg
;Track4=Battle_4_Mix.ogg
;Track5=Battle_5_Mix.ogg
;Track6=Battle_6_Mix.ogg
[TENSION]
Tracks=1
Track1=Empty.ogg
;Track1=Tension_1_Mix.ogg
;Track2=Tension_2_Mix.ogg
;Track3=Tension_3_Mix.ogg
;Track4=Tension_4_Mix.ogg
;Track5=Tension_5_Master.ogg
[HIGH TENSION]
Tracks=1
Track1=Empty.ogg
;Track1=High_Tension_1_Master.ogg
;Track2=High_Tension_2_Master.ogg
;Track3=High_Tension_3_Master.ogg
;Track4=High_Tension_4_Master.ogg
;Track5=High_Tension_5_Master.ogg
[VICTORY]
Tracks=3
Track1=Happy_Times_1.ogg
Track2=Happy_Times_2.ogg
Track3=Happy_Times_3.ogg
[DEFEAT]
Tracks=2
Track1=Going_Down.ogg
Track2=Going_Down_2_Master LOOP.ogg
[JOY]
Tracks=1
Track1=Happy_Times_4.ogg
;Track1=empty.ogg
;Track2=Joy_2_Master.ogg
;Track3=Joy_3_Master.ogg
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