Thread: [WIP] BREST rebuilding
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Old 06-28-17, 04:59 PM   #61
Kendras
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Quote:
Originally Posted by mikey117us View Post
The easy way to cut. Is not cut. Cut = Tesselate -triangulate. Easy way select faces of one half. Export selected as part 1, then Hide selected object. Select remaining faces and export as part two. The single cut on you need to make is easy too. Select that face. Select plane cut, highlight with mouse until the vertice appears. You must select which
X Y Z for the correct direction. If wrong select edit undo, and try again. After plane cut select the face and right click the menu, select tesselate, sub menu triangulate. Done.
Well, I didn't understand your explanation. Nevermind, I've found another solution myself :

1. I create a cube parallel to the plan where the vertices must be.

 


2. Then, I select the edges.

 


3. I right click on "Intersection" command, and choose the face of the cube.

 


4. "Execute".

 


Done !

 


So, I managed to create this :

 


But when I switch to smooth view, I get this :

 


Is it a problem ? How can I correct this ? Meshlab ?

Last edited by Kendras; 06-29-17 at 01:06 AM.
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