Thread: Trigger help?
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Old 08-13-07, 01:00 PM   #8
tater
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Join Date: Mar 2007
Location: New Mexico, USA
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The more fleshed out this thread gets, the better, lol.

As an aside, does anyone understand the dynamic campaign.cfg file?

I notice several patrol objectives have 2 versions, one with a d at the end (d=dynamic?). I'm trying to make sense of it.

I have yet to figure out how or if you can make a unit appear with a trigger. Without being able to do that, I will be forced to rely on missions with start dates such that you'd only ever see them VERY rarely, so I'd need TONS of such missions.

Ie: ULTRA points you at a TF. If I can create the TF on the fly by a trigger, I can have it happen on any old patrol in the area somewhat randomly. Without that, I have to script the TF, and set the patrol such that you'd have to be in the patrol area at the right time.

I really want the patrols to be more interactive in that way. Instead of chasing "contact reports" out of your patrol area (entirely on your initiative), you could be ordered around to chase them.
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