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Old 07-17-14, 07:14 PM   #51
Zosimus
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Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
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Quote:
Originally Posted by banryu79 View Post
Nice AAR Zosimus, I enjoyed it!
And impressive shot with only hydrophone data, I still have to try to do something like it!

Btw, I want to comment on this, since it looks like is a sort of obsession for you:

I keep very detailled patrol diaries in hand-write form of my patrols, and I do an end summary detailing each single ship sunken along with all data pertinent to the sunk event (# and type of eels fired, hit and misses, day or night surface or sub attack, etc...)

I have data for two patrols I made with my first character Oberlutenant z. S. Lothar Prochnow (1939, Type VIIB)

Of 13 ships sunk in his first patrol, let's consider only the 8 engaged with eels (5 sunked by gunfire only):

And for his second patrol 15 ships sunk, 10 engaged with eels:

So I think this authorize me at least in some way to say that with my mod soup I routinely can sunk ships with 1 eel.

Btw my mod soup is based on GWX but also include all the followings:


I suspect the mods highlighted in bold have something to do with it, maybe you could consider them for inclusion too?
Thanks. I'll look into the mod.

Meanwhile, I think we have a difference in our accounting procedures.

1) Passenger Cargo, 1 eel fired, hit, added gunfire, sunk (1h45m, day)

If you added gunfire, then it didn't sink with a torpedo. 0-1

2) Medium Cargo, 1 eel fired, hit, sunk (3h30m)

ˇSí vale! 1-1

3) Large Merchant, 2 eels fired, 2 hits, sunk (2h)

No vale. 1-2

4) Small Freighter, 2 eels fired, 1 hit, sunk (2h45m, day)

No vale. 1-3

5) Tramp Steamer, 1 eel fired, hit, added gunfire, sunk (2h, day)

No vale. 1-4

6) Granville-Type Freighter, 1 eel fired, hit, sunk (2h, night)

Vale. 2-4

7) Granville-Type Freighter, 1 eel fired, hit, sunk (7h, day)

Vale. 3-4

8) Small Merchant, 1 eel fired, hit, sunk (day)

Vale. 4-4

9) Tramp Steamer, 1 eel fired, hit, sunk (2h, night)

Vale. 5-4

10) Small Merchant, 2 eels fired, 1 hit, added gunfire, sunk (2h, day)

No vale. 5-5

Accordingly I conclude, based on your data, that 50 percent of the ships you hit went down on the power of a torpedo. That's very good. The mod must be helping you a lot.
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