Thread: [REL] patSH3r - Reborn
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Old 10-18-15, 09:43 AM   #43
Fader_Berg
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Quote:
Originally Posted by sublynx View Post
Could the fact that ASDIC contact was lost after explosions be simulated by your mod?

(Sound of explosion -> ASDIC Range = 0 + some kind of timer for x seconds?)
Maybe... If I find where the logic for it is at.
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