Thread: [WIP] Lighthouses mod
View Single Post
Old 02-02-17, 11:49 AM   #79
MLF
Weps
 
Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
Default

Hi Gap,


I assume there was a clash between ID's in your file and something in my set-up. Therefore I remapped IDs and all worked.

The 2nd CTD was my being dumb - hadn't noticed that Kendras had included a Locations.cfg in his mod. Think his called up something not available in my setup.

I found that by changing the Node-Reef1 Node Positioning Translation Y value I could lower and raise the reef in the water, actually submerging it altogether, or having it float in the air.

Here is the your modified .dat file:-

https://www.mediafire.com/?6h7401kv6ca55op

MLF


PS: - didn't see your last post re the ambient occlusion texture. Will give it a go, but maybe tomorrow.
__________________
Je pense donc je fuis!
MLF is offline   Reply With Quote