now that I can render the GR2 model correctly using the fixed-function pipeline it's time to convert to programmable pipeline. The reason I used fixed-function pipeline first was to minimize possible coding/shader errors. The goal was read and display model correctly then polish.
Now here's my question: I have only one set of texture coordinates for each vertex of each mesh. Don't I need 2 more sets of texture coordinates for the Self-Illumination (AO) and Bump (normal map)?