Quote:
Originally Posted by Jeff-Groves
You know S3D will not import them properly without hex editing.
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S3D perfectly packs up a series of poses to the animation file for animation files... if mesh animation has type '0500' - MeshAnimationData (© skwas)... if you want to have '0580' type (MeshAnimationData2 - © skwas), you can use hex editor...
if you remember the body2 has '0500' animation type in POS_WR.anm orig. file...