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Old 08-13-15, 02:12 AM   #9
Julhelm
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On the other hand the gunnery of the USN and IJN was pretty bad throughout the war.

We actually had an early realtime prototype that played a lot more like Taskforce 1942 with real distances and more realistic gunnery.

You can have that in a realtime setting because everything happens at once. With the turnbased format you have to make concessions to gameplay or the player will have to suffer through excessively long turns and get bored.

We did actually model degradation of ownship target solution when you maneuver. But because the player has an infinite time to figure out the correct aimpoint this matter little because turnbased. Needless to say this worked better in the realtime prototype.

It was just a bit too ambitious for what we felt we could achieve at the time and it's definitely a concept we want to return to. One has to learn how to walk before he can run.
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