Thread: [REL] FOTRS Ultimate Project
View Single Post
Old 06-07-16, 10:36 AM   #112
XTBilly
Officer
 
Join Date: May 2009
Location: Athens, Greece
Posts: 242
Downloads: 157
Uploads: 0


Default

Quote:
Originally Posted by Rockin Robbins View Post
Could this be the from FOTRS v1.2? They were hilarious! No, we don't really need to do that.

No, we definitely don't want that!
Great video RR!

I think that you and CapnScurvy are absolutely right about the dragster DD's.
So, if I get it right, both fixes made by Webster and JRex mess with the ship mass/displacement/tonnage to make them heavier. I've tried to experiment with the ship's center of gravity in order to make them capsize but the results were catastrophic. Any fix like this will make the damage model unusable.

But I've experimented (a little) with the obj_hydro\surfaced & submerged\drag fields and saw some difference in maneuvering, at least on the bigger ships. I deleted the maneuvering mod from our drive since it had almost no effect on DD's. Has anyone tried to make things better experimenting with only the drag fields?

And what is that magical field called max_force under propulsion? The description reads "Engine's max force [Tons]". Could this help us to adjust ship acceleration?
XTBilly is offline   Reply With Quote