Thread: [REL] FOTRS Ultimate Project
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Old 06-07-16, 07:50 AM   #110
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
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Quote:
Originally Posted by cdrsubron7 View Post
Hey RR

While I browsing through the D/L section I came across a couple of small mods that might or might not be of help with the Ship Maneuvering. Links are below. Like I said I don't know if they would help any with our project or not, just thought I'd bring them to your notice.

Webster's Ship Manuvering Fix for v1.4 and v1.5

Ships Acceleration Physics v0.2b
Yup! Those are the two under consideration with an independent project here being door #3.

Maybe it would help if I posted a couple of videos of the two above mods to see what you guys, especially CapnScurvy thought of what he saw.





One thing that suffers with anti-dragster mods has been station keeping in convoys. You'll no longer meet convoys with two neat columns of merchies surrounded by two or four DDs in perfect station. As soon as the convoy is generated the columns will start to fall apart. Depending on your point of view, this may be good or it may be bad.....or both!

Fixing a small problem by substituting a larger problem, like ships sinking in bad weather because they are no longer seaworthy, isn't an option. It can be argued that you shouldn't be shooting escorts anyway and that dragsters are cosmic justice for your folly. On the other hand, late in the war when merchie targets became scarcer and were better guarded, Lockwood made destroyers the highest priority target.

Last edited by Rockin Robbins; 06-07-16 at 08:00 AM.
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