Thread: Carrier Ops
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Old 09-19-18, 10:56 AM   #6
p7p8
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Join Date: Nov 2006
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Quote:
Originally Posted by ET2SN View Post
Each platform has to have something to track and attack.
This can get involved and may require scripts. You may want to find a similar type of scenario in an existing mission or campaign and "take it apart" in your mission editor to see what the author did.
- only in ET2SN world (he have secret version of DW - nobody have the same. In this version all works different)

In Dangeorus waters vanilla, RA or LwAmi you dont need to set track or attack fer every platform. AI can do it without any scripts

As FPSchazzly wrote - right click on Aircraft carrier allows you to set "flight schedule" 5, 15 or 30 mins




Look at this interesting options:




Most important is.... to set wind speed zero area where CVN operate. Its because every ship with helos or aircraft just before launch change own course in direction opposed to wind. Its very annoying because if CVN is leader of group all ships will follow leader.
Launching/landing takes time and your all group doesnt follow programmed wayponts in this time. Sometimes all CVN TF can run aground :P


Btw scenarios with large number of aircrafts are unstable - especially in MP games.

Best option for "fabular" missions is to place aircraft carrier without any aircrafts and just script (with triggers) when to create specific aircrafts

Trigger "destination" and create object should be enough for good scripting.


P.S. wind direction can change course of ALL WARSHIPS - with helo hangar. Best way for preventing weird course changing is to set empty hangar loadout for each ships.
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