View Single Post
Old 12-28-08, 09:09 PM   #44
prowler3
XO
 
Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
Default

Quote:
Originally Posted by JScones
Quote:
Originally Posted by prowler3
I see now that by enabling "GWX 3 St Naz and Schluese and other units" mod, several items get modded...the game data AND the original "GWX - Merged Campaign" and "GWX - Lite Harbor Traffic" mods. When you then enable these 2, you are enabling 2 modded mods (so to speak). This leads me to one more question. You said "if you choose to remove the mod, you just disable it and you'll get the original GWX optional mods back". How does disabling "GWX 3 St Naz and Schluese and other units" give me back the original GWX optional mods? The "modded mods" have already been written to the games Data files when I enabled them, simply disabling "GWX 3 St Naz and Schluese and other units" is not going to undo what the modded mods wrote, is it? I would think you would have to disable the modded optional mods first, THEN disable the "GWX 3 St Naz and Schluese and other units". This would then return the optional mods to original condition and then you could re-enable them, if desired.
Wow, you like detailed steps don't you, LOL! :rotfl:

You cannot disable "GWX 3 St Naz and Schluese and other units" without disabling "GWX - Merged Campaign" and/or "GWX - Lite Harbor Traffic" first because JSGME won't let you - remember, it won't allow you to remove mods if subsequently enabled mods have changed the same files.

In other words, for you to have disabled "GWX 3 St Naz and Schluese and other units" you must have already disabled "GWX - Merged Campaign" and/or "GWX - Lite Harbor Traffic". Hence how you would end up with the original GWX mods.

I did not think it necessary to convolute my earlier post with such detail, as we're talking about a basic feature of JSGME.
Yes, I like detailed steps, especially when doing something I've never done...like use a mod of this type. I like to know what and why I'm doing it...this philosophy has saved me MANY hours of correcting problems, in SH3 as well as anything involved with my system. I rarely "extract to your XXX directory" without first extracting to a temp folder so I can review what, exactly, I'm supposed to blithely put in my directories. I "assumed", after figuring out the "modded mod" thing, that I would have to disable the optionals first...and, no, that was never stated clearly. I do all this from past , very bad, experiences.

I'm sorry if you don't understand my passion for step by step instructions when dealing with something I haven't seen before and don't quite understand...but it won't change anytime soon. I understand the "basic functions" of JSGME, but when directions are given which "seem" to contradict what my understanding of these functions are, I'm going to ask questions.

So, I always RTFM...please make sure TFM is concise and explicit...unless you enjoy this type of interaction :p ?

Thanks
prowler3 is offline   Reply With Quote