Thread: Verdicts In?
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Old 11-27-17, 02:03 AM   #5
The Bandit
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Join Date: Sep 2002
Location: Canada
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Quote:
Originally Posted by GoldenRivet View Post
historical accuracy = 3
Have to take a bit of an exception to this, other than that a pretty good review.
This game is quite well based in history. While obviously portraying hypothetical events, the platforms featured in Cold Waters are exceptionally well researched and well represented for each time-period (84 and 68). While much of the sensors and fire control is simulated in a very "hands-off" sort of way, overall the game achieves the intended goal of being a command lite-sim.

The omissions that you do run into in the game (no friendly or neutral platforms, no nuclear weapons) are, for the most part, superfluous within the scope of the game. Even in the fabled "direct-support" role the 688-class boats would almost always be quite far off from the carrier battle-groups they were escorting and other than that cooperation between submarines and surface + air assets (and especially other submarines) was quite minimal / non-existant mostly to avoid blue-on-blue engagements.

An argument can be made that the successes and failures you and your submarine experience have entirely too much impact on the war (something you may well see the devs do something about in the future) however I can't really fault them for not prioritizing improvements in this area over other things like AI and UI improvements.

The biggest thing to also realize with Cold Waters is that the game is very much still under development, with campaigns and content yet to be added (Tom Clancy's SSN set during 1996 in the South China Sea) so there's going to be quite a bit more of this game down the road.
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