Quote:
Originally Posted by Kendras
(Note : About the foam effect, I'm not sure that it's working smoothly. Sometimes, I notice an unexpected flickering effect. Could you check that attentively ?)
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Quote:
Originally Posted by gap
Yep, I noticed that. I am trying to track down the problem. It might be related with max number of particles / particle creation rate.
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I didn't do the math yet, but the quote below might apply to your stuttering/resetting particle effect:
Quote:
Originally Posted by Nisgeis
To address patchy bubbles - you don't need anywhere near as high as 5,000 particles for this effect, a few hundred should be just fine. To get a steady release, make sure that @Helix Bubbles.FastParticleGenerator.BitmapParticles.n.Cr eation.Rate multiplied by .Life is less than MaxParticles. For example if you tell it to have a max of 100 particles, but to release 50 every second for five seconds, then after two seconds it's going to run out of particles, until the first ones start to die. So you'll have a patchy of three seconds where there are no particles.
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