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Old 03-24-08, 06:34 PM   #57
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Quote:
Originally Posted by privateer
Quote:
Originally Posted by Rubini
Iīm now also a bit confuse because i noticed in there that Privateer is also working on the same issue. I'm not a hex/3D/Texture expert so will be ok to me if Privateer that have a lot of skills on these areas could go ahead and make this mod. I will be happy to help him with any info, etc. Letīs wait his reply.

For now i will continues to finish my Type IXd2 to, after this, continue to play my career with it.
I'm only doing the work for Tomi.
I never planned on doing a full blown mod for release so go for it!

I'd be happy to see your work and share info and such.
The original version for SH4 resembles the action performed by
a vacuum cleaner, if you know what I mean.

Changeing and adjusting the positions, tga's, and generators is the easy part.
Adding the controllers so it blows water at surfaceing and when it dips down
is the hard part.
They MUST delete themselves.
They can not be set to run all the time,
then use the visibleunderwater controller to hide them
cause then you have 40+ generators running all the time.

That's sloppy.

Add smoke, flames, convoy, and more?

Major FPS hit.
Hi Privateer,

Nice to talk with you. You know, my english isnīt good and you always write as a Poet. Then sometimes is a bit difficult to me understand all that you means.

And ok, I will try to finish the mod...lol

The visible under water controller is already ok, but they run all the time, just hiding when the water pass over them. I obviously tried a lot to make them random (not all and always) and I also tried without success to put a controller to put them off after some seconds, just becoming active again after a wave/water pass over them. I canīt find a away to make this, what should be the best scenario for this mod. Anyway, even with these limitations, I didnīt noticed any FPS hit and the final effect is really very good (after some small tricks).

I will like so much to have your help on the random and/or on-off controller to make the mod yet better. Any idea?:hmm:

Thanks for any advice mate!
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Last edited by Rubini; 03-24-08 at 06:47 PM.
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