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Old 03-24-08, 05:14 PM   #54
Madox58
Stowaway
 
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Quote:
Originally Posted by Rubini
Iīm now also a bit confuse because i noticed in there that Privateer is also working on the same issue. I'm not a hex/3D/Texture expert so will be ok to me if Privateer that have a lot of skills on these areas could go ahead and make this mod. I will be happy to help him with any info, etc. Letīs wait his reply.

For now i will continues to finish my Type IXd2 to, after this, continue to play my career with it.
I'm only doing the work for Tomi.
I never planned on doing a full blown mod for release so go for it!

I'd be happy to see your work and share info and such.
The original version for SH4 resembles the action performed by
a vacuum cleaner, if you know what I mean.

Changeing and adjusting the positions, tga's, and generators is the easy part.
Adding the controllers so it blows water at surfaceing and when it dips down
is the hard part.
They MUST delete themselves.
They can not be set to run all the time,
then use the visibleunderwater controller to hide them
cause then you have 40+ generators running all the time.

That's sloppy.

Add smoke, flames, convoy, and more?

Major FPS hit.
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